Reworlding: play the world we want
Past Event

Reworlding: Play the World we Want

Presented by Future Play Lab


Fri 26 May 2:00pm - 4:00pm
Sat 27 May 2:00pm - 4:00pm


Booking required


Meet in the Courtyard
Collingwood Yards, Johnston Street, Collingwood VIC, Australia


Accessible bathroom All gender bathroom Assistance animals welcome Wheelchair accessible

So you want to imagine a different world? Start with urban play. Reworlding is speculative and relational world building, focusing on nurturing and developing existing patterns in culture, the environment, and society; evolution over revolution. This involves everyday actions for change through DIY skills, speculative design thinking, and a gentle reminder that the apocalypse may already be here–as one world collapses, how can we start building the next?

Join an experiment in shared world creation in an immersive role-playing game on the streets of Collingwood ten years into the future. The design of this original game is informed by research by urbanists, designers, artists, First Peoples, policymakers and gamemakers on design and cities. What kind of world will you build together? Play to find out.

Players at the end of a world enter into a street game level created for urban spaces surrounding Collingwood Yards through collaborative, imaginative and creative play. Assemble your collective, explore and remap the local neighbourhood, then play out the result through tabletop roleplay. Did you create the world we want?

Workshops will be facilitated by the RMIT Future Play Lab, a research lab developing playful and playable cities, led by artist / play designer Dr Troy Innocent, and situated within Collingwood Yards, an affordable, long term home for arts and creativity.


Troy Innocent

Dr Innocent is an artist gamemaker, urban play scholar, and creator of 64 Ways of Being, an AR art trail platform blending game design with live and public art. Based at RMIT University, his work connects digital media poetics, creative code, visual language, mixed realities and urban code. Innocent develops augmented reality games that blend physical objects with digital interfaces to reimagine everyday urban environments in playful ways within a diverse range of public spaces from Barcelona to Hong Kong. Working with the city as a material, his ‘reworlding’ practice explores ways of being that reimagine, reconfigure and reconnect with the world.

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